Moomin and his friend spent all of yesterday morning making each other “Mathematicks” books and boasting about how much they knew about multiplication. Then they made Pokemon cards for their stuffed animals. As I eavesdropped on their game I realized they had a great impulse to make a system; their cards had all the trappings of a game, but they couldn’t figure out how to make the game playable or fair.
So I wonder if that would be a good challenge – teach Moomin the idea of “game balance”. For example, their creature attacks do damage to “hit points” but they became completely confused as to what that meant, or how many hit points each creature had in the first place.
They were so nerdy and cute! Rook and I used to joke that our kid would make rpg character sheets for its stuffed animals, and now that’s come true.
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